After you’ve added a virtual joystick and captured its ID, you can further customize its look and behaviour using additional functions. Joysticks are made up of the following components:
For example, you can set a label sprite on the joystick like this:
PRVirconJoySetLabel(joyId, sPRVircon_Joy1_Lbl4Arrows, 0, 0, 1, 45);
The above code adds a Style 1 "4 Arrows" label to the joystick identified by joyId at a 45 degree angle. You could, of course, use your own custom sprite instead.
More coming soon.